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Varastossa / Myymälässä

  • Spartalainen soturi Kratos tekee paluun odotetussa vuoden 2005 suurhitin jatko-osassa

  • Kratoksen on matkattava maan ääriin, taisteltava kreikkalaisen mytologian kuuluisimpia hahmoja vastaan ja muutettava oman kohtalonsa kulku

  • Hyödynnä voimallisia uusia kykyjä, kauhistuttavaa taikuutta ja tehokkaita aseita

 

 

 

There are certain basic requirements reviewrs need to fulfill when reviewing a comic. They need a certain level of reading comprehension and familiarity with the franchise in question. On an even more basic level, they need to have eyes that process light and images and fingers capable of putting words on a computer screen. My hands are functioning perfectly well, thanks for asking, but apparently my eyesight is going. That’s the only explanation for the blurry, hazy mess I see when I try to read Wildstorm’s God of War comic.

After only two issues, it’s really ceased to matter how good or bad Marv Wolfman’s script is. The quality of the story is overridden by the fact that reading it is a chore with art like this. Andrea Sorrentino’s abstract paintings do a very poor job of capturing the look and feel of the games. The settings in God of War may be dark at times, but Kratos inhabits a world where crimson blood, fiery explosions, and chests full of glowing orbs appear around every bend. That world looks far different in the comic. Dull, dreary, and nigh incomprehensible at times, the art in God of war frequently fails to present a readable story. As in certain other videogame comics, it’s possible to find isolated panels that appear pleasing to the eye. Any attempt to combine them with other panels in a sequential narrative is an exercise in futility.

It’s a shame the series had to go down this route. With a little polish and elaboration, Wolfman might have had a decent script on his hands. At the very least, he doesn’t completely lose sight of the characters and conflicts of the games, as some of these projects are wont to do. Wolfman’s smartest decision was in providing Kratos with a worthy mission for once. The man is a real jerk in the games, a fact only exacerbated with each new sequel. By the time of God of war 3 it becomes all but impossible to empathize with a character who kills and maims and destroys because he won’t take responsibility for his own misdeeds. Here, Kratos fights a noble fight. He needs ambrosia to heal his infant daughter and prevent her from being cast to her death like so many malformed babies before her. As he perseveres, we begin to see the makings of the great warrior and leader he will eventually become.

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